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* use "%programs%\SourceGear\Common\DiffMerge\sgdm.exe" -nosplash -m -t1="Incoming Changes" -t2="Base" -t3="Working Copy" -r="%d" "%l" "%b" "%r" * use "%programs%\SourceGear\DiffMerge\DiffMerge.exe" -nosplash -m -t1="Incoming Changes" -t2="Base" -t3="Working Copy" -r="%d" "%l" "%b" "%r" * use "/opt/plasticscm4/client/mergetool" -b=%b -s=%l -d=%r -r=%d * use "/opt/plasticscm/client/mergetool" -b=%b -s=%l -d=%r -r=%d * use "%programs%/PlasticSCM/client/mergetool" -b=%b -s=%l -d=%r -r=%d * use "%programs%\PlasticSCM4\client\mergetool.exe" -b=%b -s=%l -d=%r -r=%d * use "%programs%\PlasticSCM5\client\mergetool.exe" -b=%b -s=%l -d=%r -r=%d * use "%programs%/p4merge.app/Contents/Resources/launchp4merge" "%b" "%l" "%r" "%d" * use "%programs%/Araxis Merge.app/Contents/Utilities/compare" -3 -a2 -wait -title1:"Other" -title2:"Base" -title3:"Local" "%l" "%b" "%r" "%d" * use "%programs%/Beyond Compare.app/Contents/MacOS/bcomp" "%r" "%l" "%b" "%d" * use "/usr/bin/opendiff" %r %l -ancestor %b -merge %d Prefab use '%programs%//p4merge.app/Contents/MacOS/p4merge’ "%l" "%r" "%b" "%d" Unity use '%programs%/p4merge.app/Contents/MacOS/p4merge’ "%l" "%r" "%b" "%d" # On OSX %programs% is replaced with "/Applications" and "$HOME/Applications" thereby resulting in two entries to try out
P4merge license windows#
# On Windows %programs% is replaced with "C:\Program Files" and "C:\Program Files (x86)" there by resulting in two entries to try out # %d is replaced with a path where the result should be written to # %b is replaced with the common base version # %r is replaced with the path of the incoming remote version # %l is replaced with the path of you local version # on other that the default fallbacks listed below. # Modify the next two lines if scene or prefab files should fallback
P4merge license manual#
I found the manual on unity smartmerge and gave it a try.Ĭmd = '/Applications/Unity/Unity.app/Contents/Tools/UnityYAMLMerge' merge -p "$BASE" "$REMOTE" "$LOCAL" "$MERGED" Before we start I wanted to see if working with unity and GIT is possible/easy. We are a small team starting on a new project.
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