
From beating a chem-baron in hand-to-hand combat, to being the lone survivor of a Bilgewater raid, Samira completed every job no matter the odds. Her daredevil reputation spread far and wide. She eagerly undertook missions meant for entire warbands-and thrived. Reluctantly, Indari agreed, but it left her former protégé alone with no field support…Īnd Samira couldn’t have been happier. She proposed they team up again in a new partnership, where Indari could operate behind the scenes to find Samira high-stakes mercenary work. She believed her former captain understood her craving for challenges in ways nobody else could, and wanted to make use of Indari’s connections in the military and noble houses. Samira returned to the Noxian capital and located Indari. Indari, frustrated at her failure as their leader, disbanded the unit upon the return of its survivors.ĭischarged, and with no other opportunities rousing her interest, Samira drifted back home to Bel’zhun-but it was no longer a lifestyle she could endure.

Feeling neither scared nor helpless, she wasted no time in recovering Indari, who had sustained a more serious injury-the captain could no longer move her legs. Samira dove headfirst into the chaos as the structure collapsed, permanently injuring her right eye. As the warband located the enemy stronghold and approached the rebel leader, the fortress exploded. On orders from the capital, Indari’s unit found themselves on the Rokrund Plains, sent to crush a secessionist uprising. To her, what mattered most was challenging herself to turn danger into thrill, and thriving off the constant risk that made her feel truly alive.
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In her free time, Samira regaled her family with stories of her tattoos, each representing only her most unforgettable feats.

She fully embraced Noxian culture, finding her own strength and style amid life-and-death shootouts and breathtaking sword fights. Hungry for the dangers it promised, Samira agreed without hesitation. A former saboteur, Indari valued Samira’s fearlessness and offered her a position in her private warband-a specialized unit charged with missions that were deemed too perilous for standard military personnel. After two years of training, her recklessness frustrated her commanding officers, save for one: Captain Indari. Deft with a blade and sharp with her aim, Samira reveled in her raw athleticism, excelling in combat… but faltering in discipline. Drawn to the excitement and the financial resources it would provide, she enlisted. That was when Samira stumbled upon a call to join a Noxian warband.

But it was still not enough to support her family. She outdid herself with every stunt, even when no one bothered to look. Performing was no longer a job-it was her stage to be fearless. She took to the streets alone since her parents, weary and injured, could not. While other refugees found comfort in living quietly, Samira was determined to reclaim her courage. To the Amakrans, Noxus provided a safe haven. Though wounded, Samira and her parents escaped to Bel’zhun, a port city under Noxian rule, with a handful of others. In that moment, Samira hated herself, and vowed never to feel so scared and helpless again. She had never felt crippled by fear before, even when she attempted the most daring stunts. Instead, she seethed in anger-not at the killers, but at herself for hiding. Hidden among the rafters of her home, Samira watched as the strangers invoked the name of an ancient magus and seized innocent villagers. On the eve of Samira’s fourteenth birthday, armed strangers swarmed Amakra. Despite the fun their daughter had, they wished she could enjoy a more stable life.īut wishes are as fickle as the desert rain. They dazzled, beguiled, and awed onlookers, which thrilled Samira, but worried her parents. In the city of Amakra, on the eastern edge of the Great Sai, Samira and her parents made a living as street performers. Wielding black-powder pistols and a custom-engineered blade, Samira thrives in life-or-death circumstances, eliminating any who stand in her way with flash and flair.

After her Shuriman home was destroyed as a child, Samira found her true calling in Noxus, where she built a reputation as a stylish daredevil taking on dangerous missions of the highest caliber. Samira stares death in the eye with unyielding confidence, seeking thrill wherever she goes.
